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Eirini Gallou, Andrew Crerand
Climate justice recognises climate change as a global chain of cause and effect in which those most affected are often not those responsible for, or benefiting from, its drivers. Meaningful involvement of citizens and diverse stakeholders is therefore critical for assessing the socio-environmental impacts of development interventions that may impede justice, as well as identifying vulnerabilities. This article presents the development of a multi-stakeholder climate justice game based on dilemma-focused case studies, designed to build sustainability impact assessment skills within community settings. While emphasising the educational value of the game and its pilot application in postgraduate education, the paper also highlights persistent gaps in translating learning into policymaking and decision-making. It outlines key elements of game design, interdisciplinary collaboration, and approaches to assessing socio-ecological risks. By integrating the Sustainable Development Goals and adopting a value-pluralistic lens, the game broadens participation and evidence use, demonstrating its potential for democratic deliberation and advancing just transition debates. This article is published in the Thematic Collection ‘Participatory Engagement and Game Playing for Achieving Sustainable Net-Zero Transition’, edited by Jing Zhao, Eirini Gallou, and Ievgeniia Kopytsia.
9 June 2026

Alessia Vacca, Karolina Glowka
Environmental issues are best handled with the participation of all concerned citizens, at the relevant level (Principle 10 of the Rio Declaration of 1992). Public participation is essential to sustainable development and good governance. Access to environmental information, empowered by legislation, involves citizens in decision-making. Legislation on public participation for the protection of the environment plays a crucial role in ensuring that communities, stakeholders, and individuals have a say in environmental decision-making processes to achieve net-zero goals. Translating legal frameworks into community engagement remains challenging. Using The Green Planet AR Experience as a case study, this research applies a community engagement model to assess the role of augmented reality in encouraging participation. The findings suggest that embodied multisensory engagement enables participants to become co-creators of environmental experiences, potentially deepening their brand connections. This research demonstrates how immersive technologies can inform environmental governance through community co-creation. This article is published in the Thematic Collection ‘Participatory Engagement and Game Playing for Achieving Sustainable Net-Zero Transition’, edited by Jing Zhao, Eirini Gallou, and Ievgeniia Kopytsia.
9 June 2026

Sarah Jasim, Joseph Simms, Anne Watson, Karina Izquierdo, Aiysha Qureshi, Ben Cook, Michelle Reeves, Ben Rogers
The ‘just transition’ to net zero emphasises that climate action benefits are shared widely, including amongst those potentially disadvantaged. Sustainable home retrofit requires a collaborative approach that integrates community expertise, prioritises passive design complemented by appropriate technologies, and balances building, energy, and residents’ needs. This requires engaging communities and forming partnerships between professionals and communities. We report findings from a co-designed creative community engagement workshop by the London Research and Policy Partnership (LRaPP) and Retrofit Action for Tomorrow (RAFT) in 2023. LRaPP and RAFT members co-designed and facilitated inclusive creative participatory methods, to engage diverse communities to attend. Forty participants discussed the use of home retrofit to navigate the ‘just transition’ to net zero, addressing ‘real-world’ complexities. This workshop brought together different individuals to cross research–policy–practice boundaries and collectively generate co-produced priorities and solutions to tackle how retrofit could be used to navigate the ‘just transition’ to net zero. This article is published in the Thematic Collection ‘Participatory Engagement and Game Playing for Achieving Sustainable Net-Zero Transition’, edited by Jing Zhao, Eirini Gallou, and Ievgeniia Kopytsia.
9 June 2026

Alessia Vacca, Karolina Glowka
Environmental issues are best handled with the participation of all concerned citizens, at the relevant level (Principle 10 of the Rio Declaration of 1992). Public participation is essential to sustainable development and good governance. Access to environmental information, empowered by legislation, involves citizens in decision-making. Legislation on public participation for the protection of the environment plays a crucial role in ensuring that communities, stakeholders, and individuals have a say in environmental decision-making processes to achieve net-zero goals. Translating legal frameworks into community engagement remains challenging. Using The Green Planet AR Experience as a case study, this research applies a community engagement model to assess the role of augmented reality in encouraging participation. The findings suggest that embodied multisensory engagement enables participants to become co-creators of environmental experiences, potentially deepening their brand connections. This research demonstrates how immersive technologies can inform environmental governance through community co-creation. This article is published in the Thematic Collection ‘Participatory Engagement and Game Playing for Achieving Sustainable Net-Zero Transition’, edited by Jing Zhao, Eirini Gallou, and Ievgeniia Kopytsia.
9 June 2026

Sarah Jasim, Joseph Simms, Anne Watson, Karina Izquierdo, Aiysha Qureshi, Ben Cook, Michelle Reeves, Ben Rogers
The ‘just transition’ to net zero emphasises that climate action benefits are shared widely, including amongst those potentially disadvantaged. Sustainable home retrofit requires a collaborative approach that integrates community expertise, prioritises passive design complemented by appropriate technologies, and balances building, energy, and residents’ needs. This requires engaging communities and forming partnerships between professionals and communities. We report findings from a co-designed creative community engagement workshop by the London Research and Policy Partnership (LRaPP) and Retrofit Action for Tomorrow (RAFT) in 2023. LRaPP and RAFT members co-designed and facilitated inclusive creative participatory methods, to engage diverse communities to attend. Forty participants discussed the use of home retrofit to navigate the ‘just transition’ to net zero, addressing ‘real-world’ complexities. This workshop brought together different individuals to cross research–policy–practice boundaries and collectively generate co-produced priorities and solutions to tackle how retrofit could be used to navigate the ‘just transition’ to net zero. This article is published in the Thematic Collection ‘Participatory Engagement and Game Playing for Achieving Sustainable Net-Zero Transition’, edited by Jing Zhao, Eirini Gallou, and Ievgeniia Kopytsia.
9 June 2026

Jing Zhao, Eirini Gallou, Ievgeniia Kopytsia
This article introduces the Thematic Collection ‘Participatory Engagement and Game Playing For Achieving Sustainable Net-Zero Transition’. This collection of articles showcases an international body of research and participatory approaches supporting diverse communities through digital and board games, role play, and co-production. It interrogates techno-centric net-zero strategies that risk widening equity gaps and explores inclusive ways to empower communities in climate action. The purpose of the collection is to advance understanding of how net zero can be achieved alongside sustainable development, recognising that climate action must be embedded within broader goals of equity, well-being, and ecological integrity. While there is no inherent contradiction between net zero and sustainability, this collection acknowledges that significant trade-offs and challenges remain. Poorly coordinated or inadequately designed net-zero policies risk deepening social inequalities; by contrast, integrated and fair approaches can transform net zero into a catalyst for broader sustainability gains. The articles demonstrate how locally rooted, creative engagement fosters trust, builds ownership, and produces contextually relevant, enduring solutions informed by communities of users who need to sustain changes in use of energy and natural resources across time. They show that initiatives developed by non-experts—or those that actively engage non-experts—can play a vital role in achieving net zero in an inclusive, equitable, and sustainable way forward that considers social and environmental aspects hand in hand. Originating from the 2nd Sustainability Multidisciplinary Meetup, supported by the British Academy Early Career Researcher Network, this collection of Early Career Researcher (ECR) essays offers practical pathways for policymakers, researchers, and practitioners committed to addressing climate change through collaboration, creativity, and climate justice.
9 June 2026

India Rakusen, Ronald Hutton, Laura Kounine, A.K. Blakemore
This conversation considers the definition of witchcraft, its origins, history, and various manifestations of witches in history and literature. The speakers discuss the issue of the gender of witches, and how thinking about witches and witchcraft has changed over time. Witches are a global phenomenon, but the conversation concentrates on their European history. Emphasis is placed on the impact of the Reformation and the religious nature of many of the waves of witch persecution, including those of the English ‘witch-finder general’. Matthew Hopkins, the subject of a recent novel by A.K. Blakemore. The discussion shows how witchcraft was often thought of as a Satanic conspiracy, and that the widespread nature of persecution was possible because so many people, including those labelled as witches, shared this assumption. The history of witch persecution is discussed in terms of judicial processes and the history of the emotions.
30 March 2026
